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“Tyranny”: uma fábula sobre o totalitarismo
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“Tyranny”: uma fábula sobre o totalitarismo


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Na semana passada, a Obsidian entregou uma das propostas mais ambiciosas de sua história: um RPG em que só podemos interpretar vilões, cujo objetivo é dominar fracos e oprimidos. Eu mesmo escrevi sobre quão difícil era a ideia - e quais os truques que os cr...

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Por que é tão difícil retratar vilões em games (e o que fazer para facilitar)
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Por que é tão difícil retratar vilões em games (e o que fazer para facilitar)


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Moralidade. Aqueles que acompanham a cena de games já devem estar acostumados a ver essa palavra em descrições de jogos. De fato, da mesma forma como Skyrim fez com que open worlds se tornassem o novo dogma, games moderninhos dos anos 2000 se ancoraram em “di...