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4 curiosidades sobre “Pentiment” que você provavelmente não conhecia
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4 curiosidades sobre “Pentiment” que você provavelmente não conhecia


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Nós historiadores somos famosamente chatos. É muito difícil resistir à tentação de criticar um game ambientado no passado, ainda que seja a melhor experiência que já curtimos. Pentiment é uma exceção. Ambientado na Baviera (atual Alemanha) na época da Refo...

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“Tyranny”: uma fábula sobre o totalitarismo
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“Tyranny”: uma fábula sobre o totalitarismo


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Na semana passada, a Obsidian entregou uma das propostas mais ambiciosas de sua história: um RPG em que só podemos interpretar vilões, cujo objetivo é dominar fracos e oprimidos. Eu mesmo escrevi sobre quão difícil era a ideia - e quais os truques que os cr...

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Por que é tão difícil retratar vilões em games (e o que fazer para facilitar)
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Por que é tão difícil retratar vilões em games (e o que fazer para facilitar)


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Moralidade. Aqueles que acompanham a cena de games já devem estar acostumados a ver essa palavra em descrições de jogos. De fato, da mesma forma como Skyrim fez com que open worlds se tornassem o novo dogma, games moderninhos dos anos 2000 se ancoraram em “di...

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O papel da imaginação
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O papel da imaginação


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Eu acho que o meio está rapidamente se movendo na direção de se tornar mais cinemático do que era – o que é bom e ruim, eu creio. É bom na medida em que agora podemos mostrar tanto quanto contamos. E é ruim porque nós subitamente precisamos mostrar, e menos ...