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“Torment: Tides of Numenera”: o futuro dos RPGs é uma casa dividida
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“Torment: Tides of Numenera”: o futuro dos RPGs é uma casa dividida


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 Certa vez, assistindo à intro de Majora’s Mask, minha noiva fez o seguinte comentário: “Os jogos no passado eram mais mágicos.” “Por quê? ” eu perguntei. “Porque deixavam mais a cargo da imaginação.” Não dá para negar o argumento. Os Zeldas do N64 não f...