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Os donos do jogo: a guerra (nem tão fria) entre criadores e produtores
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Os donos do jogo: a guerra (nem tão fria) entre criadores e produtores


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Obsidian e Bethesda têm uma relação tempestuosa. Em 2010, a equipe da primeira, chefiada por Chris Avellone, lançou Fallout: New Vegas, um dos mais celebrados jogos da franquia. Seu publisher, a Bethesda, prometeu um bônus aos criadores se o jogo ultrapassa...

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Os museus, o apocalipse e a fé de ‘Fallout’ na humanidade
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Os museus, o apocalipse e a fé de ‘Fallout’ na humanidade


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(ATENÇÃO: contém pequenos spoilers de Fallout 4) Escolha qualquer jogo de fantasia. Encontre um fã de carteirinha. Pergunte a ele se já sonhou em viver dentro de seu mundo virtual. Com quase toda a certeza ele dirá sim, soltará um suspiro e contará das noites...

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RPG ou FPS? O problema dos gêneros em videogames
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RPG ou FPS? O problema dos gêneros em videogames


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Fallout 4 já vendeu mais de 12 milhões de unidades e está no caminho de se tornar um dos títulos mais populares da geração. Nem todo o sucesso, no entanto, o salvou dos desafetos. Na linha de Mass Effect 3, Dragon Age II, Diablo III e tantos outros no passad...

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4 dicas para você perder o medo de jogos muito longos
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4 dicas para você perder o medo de jogos muito longos


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Todo mundo conhece a história.  O sujeito passou a infância ou a adolescência vidrado em games. Virava noites com Zelda, Final Fantasy ou Baldur’s Gate. Chegou a todos os finais dos Fallout 1 e 2. Lembra de Ald’ruhn e Balmora, cidades de Morrowind, mais do que...

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Dragon Age: O Charme do Desconhecível
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Dragon Age: O Charme do Desconhecível


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É possível sentir saudades de um lugar  que não existe? Os protetores da memória dirão que não. Podemos nos iludir até cansarmos, inventarmos quantos refúgios quisermos para driblar qualquer senso de perda. Os espaços, objetos e pessoas que compõem nossa iden...