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“If All the World and Love Were Young”: o amor aos games para além da nostalgia
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“If All the World and Love Were Young”: o amor aos games para além da nostalgia


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Semanas atrás, enquanto dava uma aula, alguém me perguntou se os games já haviam influenciado a literatura. Essa pessoa não se referia às inúmeras novelizações de jogos eletrônicos, às light novels isekai ou a fenômenos como The Witcher. O que ela queria sa...

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“My Broken Mariko”: por que não devemos sucumbir ao desespero
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“My Broken Mariko”: por que não devemos sucumbir ao desespero


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Há um motivo pelo qual histórias de vingança raramente terminam bem. O ódio não é um sentimento passivo. Ele é uma arma que corta dos dois lados. Ele cobra de nós cada gota de sofrimento que infligimos aos outros – frequentemente, com juros inimagináveis. ...

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“Os Triunfos de Tarlac” dev diary #3: o mapa
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“Os Triunfos de Tarlac” dev diary #3: o mapa


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Board games não têm esse nome à toa. De todos os seus elementos, seu tabuleiro é talvez o mais importante. Para jogos históricos como Os Triunfos de Tarlac é também um dos mais difíceis de desenvolver. Desde o ínicio, sabíamos que nosso tabuleiro dev...

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O problema emocional de “Cyberpunk 2077”
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O problema emocional de “Cyberpunk 2077”


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(Aviso: contém SPOILERS de Cyberpunk 2077) Tive um amigo parecido com Johnny Silverhand. Não, ele não era um roqueiro, nem terrorista, tampouco tinha um braço cibernético. Mas ele tinha, como o deuteragonista de Cyberpunk 2077, a gana de “encarar a morte...

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“Wolfwalkers”: a história irlandesa rebaixada à fórmula Disney
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“Wolfwalkers”: a história irlandesa rebaixada à fórmula Disney


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AVISO: Contém SPOILERS para Wolfwalkers O que seria de O Túmulo dos Vagalumes se o bombardeio de Kobe não acontecesse e Seita, Setsuko e sua mãe vivessem feliz para sempre? Ou de Nesse Canto do Mundo  se a bomba nunca caísse em Hiroshima e EUA e Japão fi...

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“Os Triunfos de Tarlac” dev diary #2: a dura tarefa de inventar objetivos
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“Os Triunfos de Tarlac” dev diary #2: a dura tarefa de inventar objetivos


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Esse post é parte de uma série. Para ler os artigos anteriores, clique aqui. Imagem destacada: Cálice de Ardagh, da coleção do Museu Nacional da Irlanda. Este artefato medieval foi a inspiração da taça Sam Maguire, entregue atualmente ao vencedor do ca...

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“Rayearth” e a guerra sem fim
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“Rayearth” e a guerra sem fim


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Tudo começou com um desafio. Um dos editores da revista shoujo Nakayoshi confessou à mangaká Nanase Ohkawa que estavam com um problema. A publicação não conseguia expandir seu público para além das crianças. Ele esperava que Ohkawa e seu grupo, um quarte...

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“Os Triunfos de Tarlac” dev diary #1: a estrutura do turno
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“Os Triunfos de Tarlac” dev diary #1: a estrutura do turno


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The Image of Ireland de John Derricke (1581) Em um artigo anterior, eu apresentei a vocês os detalhes de Os Triunfos de Tarlac, jogo que estou desenvolvendo com as equipes do ARISE e do Laboratório de Estudos Medievais. Esse post é o primeiro em uma sé...

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“Os Triunfos de Tarlac”: reis gaélicos e desafios ambientais no formato board game.
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“Os Triunfos de Tarlac”: reis gaélicos e desafios ambientais no formato board game.


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Aqueles de vocês que acompanham o blog já devem ter percebido que sou historiador de profissão. Vocês também sabem (melhor que ninguém) que não me canso de escrever sobre games. Esse mês, no entanto, trago uma novidade diferente. Uma tentativa de unir e...

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“Olhos de Gato”: uma fábula carente de uma moral
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“Olhos de Gato”: uma fábula carente de uma moral


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AVISO: Contém SPOILERS para “Olhos de Gato” Quando eu tinha 11 anos, meus colegas inventaram que uma menina da turma gostava de mim. Não passava de crueldade infantil. Um pretexto para fazer piadas cada vez que nos flagravam juntos. Eu e ela nos senta...