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“Noir”, 20 anos depois: por que o clássico da Bee Train continua inesquecível
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“Noir”, 20 anos depois: por que o clássico da Bee Train continua inesquecível


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Há uma cena em Noir que penetra com mais força que uma bala de Walther P99. Mireille, uma assassina de aluguel, confronta sua parceira Kirika após retornarem de uma execução. “É por isso que eu te disse!” Ela rapidamente foge para a cozinha da quitine...

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Entrevista: explorando a Revolução Russa em “The Life and Suffering of Sir Brante”
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Entrevista: explorando a Revolução Russa em “The Life and Suffering of Sir Brante”


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      Uma sociedade precariamente dividida em três classes sociais. Um “Império Abençoado” multicultural cuja própria forma traz à mente uma certa confederação europeia. Uma Igreja que enfrenta um cisma entre uma “Velha Fé” tradicio...

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“Klara e o Sol”: as máquinas podem nos reensinar a ser humanos
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“Klara e o Sol”: as máquinas podem nos reensinar a ser humanos


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Pense um pouco sobre aquilo que mais teme e é provável que você encontre uma diferença. Sentimentos revolta daquilo que não pertence ao nosso mundo. Quando queremos descrever algo como atemorizante, com frequência o fazemos comparando-o ao que há de mais es...

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“The Life and Suffering of Sir Brante”: A História não é um simples dominó
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“The Life and Suffering of Sir Brante”: A História não é um simples dominó


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Muito tempo atrás, quando videogames ainda eram novidade, estudiosos da mídia se perguntavam qual era a melhor “caixinha”, no mundo da arte, em que deveriam ser colocados. Alguns defendiam que eles eram apenas outro tipo de jogo, igual ao xadrez ou mesmo ao...

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De onde vem o fascínio dos animes com a Irlanda?
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De onde vem o fascínio dos animes com a Irlanda?


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Em 2018, o site francês Manga-News perguntou a Nagabe qual era a história por trás do subtítulo de seu maior sucesso, A Menina do Outro Lado: Siúl a Run. Senti que o entrevistador tinha lido minha mente. Eu sabia que Siúl a Rún ( “Ande, meu amor”), é uma mú...

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“Os Triunfos de Tarlac” dev diary #5: o combate – regras avançadas
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“Os Triunfos de Tarlac” dev diary #5: o combate – regras avançadas


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No último diário, eu falei sobre os princípios gerais do combate. Nesse texto, entrarei em maior detalhe em algumas de suas regras específicas: os efeitos de terreno, mobilização e situações especiais de combate. Os efeitos de terreno Como eu expliqu...

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“Haru no Noroi”: contra certas dores não existe alívio
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“Haru no Noroi”: contra certas dores não existe alívio


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Haru no Noroi ("A Maldição de Haru) é uma história sobre dor. Suas personagens são receosas, indecisas, mas também valentes e determinadas – contra, muitas vezes, seus melhores interesses. É um mangá sobre a morte e o luto. Porém, como outras histórias d...

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O que “Urasekai Picnic” tem a ver com a ficção científica que o inspirou?
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O que “Urasekai Picnic” tem a ver com a ficção científica que o inspirou?


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Algum tipo de cataclisma muito além da compreensão humana deixou partes da Terra inabitável. Dentro dessa “zona” o sol ainda se levanta, o vento ainda sopra, plantas crescem. Mas as coisas são... diferentes. Como o mundo de um videogame com erros no código,...

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A imaginação do desastre em “Asadora!”
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A imaginação do desastre em “Asadora!”


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O ano é 2020. Tóquio está em chamas, seus habitantes em fuga diante de um perigo desconhecido. A cidade, que se preparava para hospedar as Olimpíadas, começa a se perguntar se durará até a manhã seguinte. Poderia ser as manchetes de qualquer jornal de um an...

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“Os Triunfos de Tarlac” dev diary #4: o combate – regras gerais
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“Os Triunfos de Tarlac” dev diary #4: o combate – regras gerais


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Dizia François Truffault que é impossível fazer um filme anti-guerra. Para o cineasta, o mero ato de retratar a guerra na telona já trivializa – quando não glorifica – o derramamento de sangue. Coisa parecida pode ser dita sobre jogos. Por mais que tent...