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‘Kokosake’: o amargo alívio do escapismo
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‘Kokosake’: o amargo alívio do escapismo


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Uma garota vê o pai sair de um castelo ao lado de uma mulher. Ela transborda de alegria. O seu pai era um príncipe e estava escoltando uma donzela. Justo como ela suspeitava desde pequena! Animada, resolve compartilhar as novas durante o jantar. Se ela não ...

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‘Joker Game’: lutando a guerra perdida no Japão dos anos 1930
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‘Joker Game’: lutando a guerra perdida no Japão dos anos 1930


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Em 1937, os japoneses montaram uma assalto contra Shanghai, na China. Sem explosivos, três soldados encheram um bambu com pólvora, acenderam um pavio e o jogaram próximo ao acampamento inimigo. Infelizmente, eles calcularam mal o raio de detonação, e a “bomba...

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Inio Asano e a “voz” da nossa geração
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Inio Asano e a “voz” da nossa geração


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Estaria a juventude sem rumo? Essa é uma daquelas perguntas que custam a ficar velhas (com o perdão do trocadilho). Já faz mais de 25 anos que Mundo Fantasma sugeriu a mesma coisa. De lá para cá, não parecemos estar mais certos. Ou menos perdidos. No univers...

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O Japão de Frank Miller
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O Japão de Frank Miller


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Há muito a se elogiar na segunda temporada de Demolidor, da Netflix. As cenas de luta são um espetáculo de coreografia. O tom consegue ser sombrio sem perder o charme. Elektra e o Justiceiro não são apenas excelentes coadjuvantes, mas estão fidelíssimos às s...

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De onde vieram os anti-heróis dos quadrinhos?
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De onde vieram os anti-heróis dos quadrinhos?


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Entre a nova (e violenta) adaptação de Demolidor, os ecos de Frank Miller em Batman vs. Superman, o status de "lenda cult" de Christopher Nolan e a vinda da Guerra Civil para os cinemas, tudo aponta para a mesma coisa: o anti-herói está na moda. E pretende f...

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O fascínio dos animes com a magia ocidental
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O fascínio dos animes com a magia ocidental


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  Quem tem o hábito de acompanhar mangás e animes já deve ter reparado que esse meio tem um pé no esotérico. Ao lado de mechas, uniformes escolares e doces baratos – muitas vezes, ao mesmo tempo – a cultura pop japonesa parece ter uma queda por magia e o...

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O cansaço com os ‘open worlds’ e o que significa se divertir
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O cansaço com os ‘open worlds’ e o que significa se divertir


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O fim dos anos 1980 teve os adventure games. Nos consoles, por volta da mesma época, os jogos de plataforma brilhavam. O final dos anos 1990 teve sua "Era de Ouro" dos RPGs isométricos. E os anos 2000 testemunharam a glória dos FPSs militares. Durante toda ...

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“Numenera”: Em um bilhão de anos, o que significará ser humano?
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“Numenera”: Em um bilhão de anos, o que significará ser humano?


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2016 pode estar apenas começando, mas alguns jogos, de tão aguardados, nos fazem pensar que o tempo não anda. Para mim – e, imagino, tanto outros que acompanham a renascença dos RPGs isométricos – é o caso de Torment: Tides of Numenera. O game da inXile foi...

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Quando os games questionam o progresso
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Quando os games questionam o progresso


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Parece óbvio que mídias tão contemporâneas como os videogames sejam otimistas em relação ao futuro. Por mais que Deus Ex ou Fallout nos lembrem de consequências nefastas da tecnologia, a ideia de que “progresso” - em alguma forma -  é algo bom não precisa de...

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‘Darkest Dungeon’ e a importância dos roguelites para os games
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‘Darkest Dungeon’ e a importância dos roguelites para os games


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Um grupo de aventureiros decide desbravar as ruínas de um castelo em busca de tesouro. Seria a premissa de 90% dos dungeon crawlers do mercado, não fosse alguns pequenos detalhes: Os aventureiros são humanos e podem ter um colapso nervoso caso encontrem algum...