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Os museus, o apocalipse e a fé de ‘Fallout’ na humanidade
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Os museus, o apocalipse e a fé de ‘Fallout’ na humanidade


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(ATENÇÃO: contém pequenos spoilers de Fallout 4) Escolha qualquer jogo de fantasia. Encontre um fã de carteirinha. Pergunte a ele se já sonhou em viver dentro de seu mundo virtual. Com quase toda a certeza ele dirá sim, soltará um suspiro e contará das noites...

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RPG ou FPS? O problema dos gêneros em videogames
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RPG ou FPS? O problema dos gêneros em videogames


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Fallout 4 já vendeu mais de 12 milhões de unidades e está no caminho de se tornar um dos títulos mais populares da geração. Nem todo o sucesso, no entanto, o salvou dos desafetos. Na linha de Mass Effect 3, Dragon Age II, Diablo III e tantos outros no passad...

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A ‘Wild Hunt’ na música clássica
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A ‘Wild Hunt’ na música clássica


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Já no meu primeiro post nesse blog eu disse que o mais sensacional do universo geek é sua capacidade de agregar aquilo que está do lado de fora. Para a surpresa dos que rotulavam todos os videogames como "baixa cultura", isso inclui as maiores obras-primas da ...

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‘Liberdade de escolha’, ou como os video games nos enganam
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‘Liberdade de escolha’, ou como os video games nos enganam


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O mundo dos games é repleto de chavões. Dentre eles, pouco são mais usuais (e controversos) do que “liberdade de escolha”. Fãs de RPG, em particular, terão dificuldade em encontrar qualquer análise aprofundada de seu jogos favoritos que não esbarre na expressã...

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4 jogos para celebrar a obra de Akira Kurosawa
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4 jogos para celebrar a obra de Akira Kurosawa


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Exatos dez anos atrás, a Team Ninja anunciou na E3 Ni-Oh, um game semi-histórico baseado em um roteiro inacabado de Akira Kurosawa. Como tantos outros jogos, Ni-Oh não vingou, embora os desenvolvedores continuem a insistir em um lançamento futuro. Fãs de Kuro...

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4 dicas para você perder o medo de jogos muito longos
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4 dicas para você perder o medo de jogos muito longos


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Todo mundo conhece a história.  O sujeito passou a infância ou a adolescência vidrado em games. Virava noites com Zelda, Final Fantasy ou Baldur’s Gate. Chegou a todos os finais dos Fallout 1 e 2. Lembra de Ald’ruhn e Balmora, cidades de Morrowind, mais do que...

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O que “The Witcher 3” nos ensina sobre afeto
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O que “The Witcher 3” nos ensina sobre afeto


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Qual foi a última vez que você se pegou pensando em uma personagem de videogame como uma pessoa real? Que passou o dia agonizando após um criatura de pixels e voz pré-gravada lhe dar as costas, ou “morrer” graças às suas ações? Para fãs de CRPG a pergunta é...

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“Fallout” e o charme do apocalipse
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“Fallout” e o charme do apocalipse


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A guerra nunca muda... Mas outras coisas sim, e como. Em uma frase, este é o apelo do gênero pós-apocalíptico, hypado na E3 desse ano com o anúncio de uma de suas franquias mais populares. A reação online a Fallout 4 não deixa dúvidas de que este será um dos...

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O monstro dentro de cada um de nós
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O monstro dentro de cada um de nós


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Aquele que luta contra monstros deve ter cautela para que ele também não se transforme em um monstro. A frase é de Nietzsche, embora tenha se popularizado (um tiquinho modificada) na voz de Idris Elba no filme Pacific Rim. No que diz respeito aos nossos m...

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Da Escócia à Temeria
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Da Escócia à Temeria


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Esse mês traz um sopro de alívio a todos que sofrem da abstinência de grandes RPGs. The Witcher 3: The Wild Hunt, sequência de uma das mais inesperadas franquias dos últimos anos, chegará às prateleiras. Quem pensava que um game da Polônia viesse um dia a faze...