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“Made in Abyss” e “Aurora nas Sombras”: dois olhares sobre a escuridão
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“Made in Abyss” e “Aurora nas Sombras”: dois olhares sobre a escuridão


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(Aviso: contém SPOILERS para Made in Abyss) A temporada de verão acabou, e temos um veredito. Made in Abyss, baseado no mangá de Tsukushi Akihito, se tornou um dos animes mais polêmicos, comentados - e idolatrados - dos últimos tempos. Não é difícil entend...

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“O Infinito no Meio”: algo fundamental escapa pelos dedos
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“O Infinito no Meio”: algo fundamental escapa pelos dedos


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Prisão epifânica é um tipo de cárcere em que não sabemos que estamos presos. É só quando tentamos fugir que descobrimos que nossa vida, na verdade, é uma cela. É a Caverna de Platão, a Matrix, a Seahaven Island de O Show de Truman, o Museu do Silêncio de Yoko...

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4 motivos que fizeram de “Age of Empires” um marco
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4 motivos que fizeram de “Age of Empires” um marco


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Qual o jogo que fez de você um gamer? Não digo o primeiro que jogou. Aquele que o fez sentir que era parte de algo maior. Que trazia aquele sorriso de cumplicidade sempre que topava com outro fã. Para mim, há um número de games que disputam o lugar. Dentre e...

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“Hellblade: Senua’s Sacrifice”: um marco nos jogos
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“Hellblade: Senua’s Sacrifice”: um marco nos jogos


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Aviso: contém SPOILERS de Hellblade: Senua's Sacrifice Enquanto jogava – ou melhor, experienciava – o novo produto da Ninja Theory, algo me dizia que estava diante de um jogo que ia muito além daquilo estava sendo mostrado em tela, que aquela experiência, de ...

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“Jogador No. 1” e a vaidade da geração millennial
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“Jogador No. 1” e a vaidade da geração millennial


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Um jovem guerreiro encontra uma terra paradisíaca. Aqui, não há velhice, fome ou pobreza. Ele pode ser quem ele quiser, ao lado da mulher de seus sonhos. Um mundo perfeito. Um dia, no entanto, ele descobre que a perfeição cansa. Começa a sentir saudade do mun...

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Afinal, qual é a graça de séries sobre comida?
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Afinal, qual é a graça de séries sobre comida?


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Um jovem e um velho estão sentados num balcão. A comida que pediram, duas tigelas de lamen, acaba de chegar. “Sensei” pergunta o jovem “O que se come primeiro? O caldo ou o macarrão? ” “Primeiro” responde o velho “Nós observamos. Pegue o hashi e acaricie...

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Por que “Nier: Automata” é uma narrativa tão marcante
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Por que “Nier: Automata” é uma narrativa tão marcante


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  (Aviso: contém SPOILERS de Nier: Automata) Dizer que Nier: Automata é um jogo excepcional já é quase chover no molhado. Seu criador, Yoko Taro, sempre foi conhecido por pensar fora da caixa, mas nenhuma de suas obras, até agora, chegou tão perto do r...

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Revisitando “Solaris”: como o clássico de Lem mudou a literatura
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Revisitando “Solaris”: como o clássico de Lem mudou a literatura


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Existem pautas que nos pegam de surpresa, e outras que não aguentamos de vontade para colocar no papel. O texto de hoje é do segundo tipo. Qual foi minha surpresa ao navegar pelos canais da editora Aleph e descobrir que Solaris, clássico insuperável de Sta...

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“Matéria Escura”: um romance perdido no uncanny valley
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“Matéria Escura”: um romance perdido no uncanny valley


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Você voltaria ao passado para consertar algum arrependimento? E se isso custasse abandonar a vida que tem hoje, com tudo o que trouxe de bom? Se tivesse de escolher entre viver oportunidades que deixou passar e tudo o que tem hoje, qual seria sua escolha? ...

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“Game over?” Como os games tornam o fracasso viciante
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“Game over?” Como os games tornam o fracasso viciante


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Tudo o que vive está fadado a terminar. Com essas palavras começa Nier: Automata, o novo jogo de Yoko Taro que coleciona elogios. Meio JRPG, meio bullet hell; meio ruminação filosófica, meio tributo metanarrativo, o jogo nos força, a todo momento, a repen...