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‘Star Wars’, o universo expandido e o futuro do mundo nerd
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‘Star Wars’, o universo expandido e o futuro do mundo nerd


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Lançamentos são mágicos. Em especial os de uma das franquias mais amadas de todos os tempos, como é o caso de Star Wars. Eles transformam o maior dos rabugentos em um fanboy de carteirinha e nos fazem enxergar o lado bom das coisas. Não posso dizer que o Desp...

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A ‘Wild Hunt’ na música clássica
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A ‘Wild Hunt’ na música clássica


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Já no meu primeiro post nesse blog eu disse que o mais sensacional do universo geek é sua capacidade de agregar aquilo que está do lado de fora. Para a surpresa dos que rotulavam todos os videogames como "baixa cultura", isso inclui as maiores obras-primas da ...

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‘Liberdade de escolha’, ou como os video games nos enganam
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‘Liberdade de escolha’, ou como os video games nos enganam


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O mundo dos games é repleto de chavões. Dentre eles, pouco são mais usuais (e controversos) do que “liberdade de escolha”. Fãs de RPG, em particular, terão dificuldade em encontrar qualquer análise aprofundada de seu jogos favoritos que não esbarre na expressã...

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4 jogos para celebrar a obra de Akira Kurosawa
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4 jogos para celebrar a obra de Akira Kurosawa


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Exatos dez anos atrás, a Team Ninja anunciou na E3 Ni-Oh, um game semi-histórico baseado em um roteiro inacabado de Akira Kurosawa. Como tantos outros jogos, Ni-Oh não vingou, embora os desenvolvedores continuem a insistir em um lançamento futuro. Fãs de Kuro...

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5 motivos para você ler os livros de ‘The Witcher’
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5 motivos para você ler os livros de ‘The Witcher’


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The Witcher 3: The Wild Hunt colocou a saga de Geralt de Rivia no mapa de um jeito que seus dois predecessores na franquia nunca imaginaram. O game é um dos campeões de vendas do ano e um sério candidato aos prêmios de Game of the Year. Como geralmente acont...

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4 dicas para você perder o medo de jogos muito longos
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4 dicas para você perder o medo de jogos muito longos


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Todo mundo conhece a história.  O sujeito passou a infância ou a adolescência vidrado em games. Virava noites com Zelda, Final Fantasy ou Baldur’s Gate. Chegou a todos os finais dos Fallout 1 e 2. Lembra de Ald’ruhn e Balmora, cidades de Morrowind, mais do que...

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O que “The Witcher 3” nos ensina sobre afeto
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O que “The Witcher 3” nos ensina sobre afeto


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Qual foi a última vez que você se pegou pensando em uma personagem de videogame como uma pessoa real? Que passou o dia agonizando após um criatura de pixels e voz pré-gravada lhe dar as costas, ou “morrer” graças às suas ações? Para fãs de CRPG a pergunta é...

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“Fallout” e o charme do apocalipse
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“Fallout” e o charme do apocalipse


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A guerra nunca muda... Mas outras coisas sim, e como. Em uma frase, este é o apelo do gênero pós-apocalíptico, hypado na E3 desse ano com o anúncio de uma de suas franquias mais populares. A reação online a Fallout 4 não deixa dúvidas de que este será um dos...

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“O Homem de Palha” que você nunca conheceu
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“O Homem de Palha” que você nunca conheceu


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Christopher Lee, morto semana passada, foi um daqueles homens que nos fazem perguntar o que tanto fazemos sentados no sofá. Em 93 anos de vida, interpretou mais de 250 papeis, lutou em quase todos os fronts da Segunda Guerra Mundial e aproveitou para escalar...

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O monstro dentro de cada um de nós
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O monstro dentro de cada um de nós


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Aquele que luta contra monstros deve ter cautela para que ele também não se transforme em um monstro. A frase é de Nietzsche, embora tenha se popularizado (um tiquinho modificada) na voz de Idris Elba no filme Pacific Rim. No que diz respeito aos nossos m...