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Por que é tão difícil retratar vilões em games (e o que fazer para facilitar)
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Por que é tão difícil retratar vilões em games (e o que fazer para facilitar)


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Moralidade. Aqueles que acompanham a cena de games já devem estar acostumados a ver essa palavra em descrições de jogos. De fato, da mesma forma como Skyrim fez com que open worlds se tornassem o novo dogma, games moderninhos dos anos 2000 se ancoraram em “di...

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O cansaço com os ‘open worlds’ e o que significa se divertir
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O cansaço com os ‘open worlds’ e o que significa se divertir


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O fim dos anos 1980 teve os adventure games. Nos consoles, por volta da mesma época, os jogos de plataforma brilhavam. O final dos anos 1990 teve sua "Era de Ouro" dos RPGs isométricos. E os anos 2000 testemunharam a glória dos FPSs militares. Durante toda ...